"Aura Manipulation/soul manipulation " is the ability to sense, shape, and project one's own soul energy, emotional energy, or metaphysical presence to influence the world. A master of this skill could wield it for combat, diplomacy, or spiritual transcendence.
MC personal soul abilities:
Crown's Radiance:
• Project an aura of golden light that heals loyal allies but burns those who question the wielder's authority.
• draw back: The light dims if allies show independence, reflecting the king's need for absolute obedience.
Sovereign's Gaze
• Sense emotions, intentions, or weaknesses in others' auras, granting tactical advantage.
• Prideful flaw: Overconfidence blinds them to threats from those they deem "beneath notice."(negligible)
Throne's Bulwark
• Create a shimmering barrier shaped like a crown or fortress, repelling attacks. Strengthens with the wielder's pride but weakens when attacked by someone who has humility.
—Note: there are normal attacks such as fire balls and such but only tied to their specific nature. E.g. Some who have fire affinity can only use fire attacks.—
His advanced techniques:
Decree of Submission-
• Force enemies to kneel or allies to obey via aura-infused commands.
Resistance causes mental agony.
Veil of Majesty-
• Mask their true aura, appearing invincible or morally righteous. Lies and corruption temporarily go undetected.
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Soul weapons are weapons made from the manifestation of the soul. Their powers are influenced by the personality, past and present and position.
Mc weapon:
Name & Form
- "the Sovereign's"
A beautiful sword.
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Core Abilities
1. "Dominion's Edict"
- Force foes to kneel or falter under the weight of the wielder's oppressive aura (echoing their lost right to rule).
- Weakens enemies who defy commands, amplifying damage against them.
3. "Corrupted Benevolence"
- Twist their past kindness into cruelty:
- "Mercy's End": Healing magic now inflicts agony unless the target swears fealty.
- "Gift of Subjugation": Grant temporary power to allies, but those who accept lose 10% of their souls.
4. Prideful Reclamation
- Steal skills from others to "reclaim what is rightfully theirs."
- Absorbed power manifests as gilded scars on the weapon or wielder.
5. Echoes of the Crown
- Project illusions of their former glory: a radiant palace, adoring crowds, or their past self (a haunting reminder of what they've lost).
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Choose one drawback for his weapon's weakness.
Drawbacks & Curses
1- "Hubris' Toll": The weapon drains the wielder's lifeforce if used excessively, mirroring their unsustainable arrogance.
2- "Shattered Legacy": Attacks falter against those who show genuine humility or selflessness, as the weapon resents what the king has become.
3- "Haunted by Regret": The spirit of their past self occasionally manifests, criticizing their choices or pleading for redemption.