This world doesn't have health or spell slots instead it has Stamina Points and Mana Points. Stamina Pointe are used with some Abilities and Mana Points are used with spells. Your skills ability and spells determine if getting stabbed in the head kills you or not not your level. On a level up all stats are increased by 1 and 3 extra points are given for the user to assign. SP is strengthened and Constitution doubled and MP is intelligence and wisdom doubled. SP regenerate constitution an hour and MP regenerate Charisma an hour. This page will always be up to current in story stats and inventory.
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Class: )Warlock( Mage Lv.3
Subclass: Spell-blade (Unknowable Hex-blade)
MP: 66 (Regenerates 14 an Hour)
SP:48 (Regenerates 12 an Hour)
Strength: 12
Dexterity: 12
Constitution: 12
Intelligence: 12
Wisdom: 10
Charisma: 14
Skills-
Melee Attuned spell caster F rank: You feel at home in close combat as much as you do in spell casting. Basic skill with simple weapons.
Tamer C Rank Skill: Beast are easily befriended and turned into a familiar. The amount of familiars you can tame is equal to you charisma halfed.
Boxing F rank- You now have the skills of a boxer that has been training for 6 months going into his first match.
Mana Well A rank skill- You intelligence is added a second time after MP calculation.
Magic Well 2 A rank skill- Adds Wisdom a second time after calculations.
Free Runner A rank skill: You can run across buildings and obstacles like a bird flys threw the air. Doubles speed when Free running.
Abilities-
Devils Deal: A powerful ability A rank. Any deal you make is in forced, if both parties willing agree even if one was lying they are forced to Accept and fulfill their end.
Binding A rank: the ability to bind weapons and familiars! The amount of familiars you can have is your charisma halfed. The amount of weapons that can be bound to you in your charisma divided buy 10. Bound weapons can't be stolen and also count as attuned with out using and attunement slot. You also gain basic skills with the weapon once bound rather you have a skill for it or not. This bonus skill stacks with existing weapon skill.
Pocket Apartment A rank- This ability give you a pocket space and dimension that is a two story apartment with a full kitchen with appliances, a bare living room master bedroom master bath. Can be upgraded threw system quest rewards or Plains Walker deals or Quests.
Stone Skin A rank ability- 20 Ap cost to turn your skin as tough as stone 1/3rds slashing and piercing and immunity to Lightning and cold damage. Double damage from Fire Blunt and force
Power Strike A rank Ability- Spending 5 SP allows you to double the power of a blow.
Magics-
Cantrips-
Chilling Touch D rank- you creat a spectral hand that touches your opponent. Deals Cold Damage
Eldritch Bolt A rank- a blast of Eldritch energy is gathered and fired as a bolt of energy. Deals Force damage. Fires one additional blast for every 10 points of charisma. Current count of bolts is 2.
Spells- Spells fall into two categories Arcane or Incantations. Arcane uses your own or the power around you while Incantations is borrowed magic you can channel threw you.
Arcane[
Acid Arrow F rank Arcan Spell uses 4 MP- A weak bolt of acid. Can slow regeneration. Deals Acid Damage over time.
I AM ATOMIC S class- this spell translates pure magic into pure Destruction. Anything that isn't considered an ally in the spells range (10 magic point equals a 50 yard radius) is vaporized at an atomic level. Leaving not even ash. Things can resist if there constitution is twice the amount of mana used and every exponential increase of double will take less and less damage (if 20 Mp is used the person need 40 con to survive, 80 con will allow them to remain awake 160 would still be standing and 320 would be relatively unscathed, 640 would be completely unharmed) magic resistance is double the magic used with exponential increases similar to Con, or have a spell or ability that can counter example of abilities is hyper regeneration SSS rank or absolute counter/magic SS rank. Default or spell is to use all Mana that can be channeled.
Evocations
Eyes of the Rune keeper- You can read any language even those never seen by mortals. Style can't write it.
Ears of the Unknown- You can understand all languages you till can't speak them though.
Demi Space/8 square miles
Apartment- armory
Armory(a room where weapons and amoe are stored consumable ammo and gear will regenerate in the room. Example you roll a 6 pack of flash bangs they will regenerate every week after use. Or 60 9mm rounds. A new 60 will spawn every 7 days till a max of 210 of the ammo type appears. That does mean if you have both 9mm and 9mm hollow points both will continue to appear till 210 appears as long as 1 round is in the armory. Ammo unlike gear will not respond if it is all used up you would need to buy more or roll more.
Training Yard- No upgrades
Plains Biome- 8 square miles added Cows, Pigs, Red tail deer, field rabbits, and Gazelles.
Inventory-
Leather armor quality poor
Spiked Bronze Mace quality moderate
Rivers Of Blood A rank Katana- this blade is forever soaked with the burning blood of those that have died by it. Using 5 SP or MP you can send a burning slash of blood as a midrange attack or a combo of short range slashes for 10 SP or MP. Each blood blade deals both slashing and Fire damage. Every cut of the blade or the blade has a chance to cause a massive eruption of blood and flames each consecutive attack increases the chance. Chances reset when target erupts.