Cherreads

Chapter 1 - What is Infinite Dendrogram

Disclaimer: This part is partially for word count, but it'll also give background information on a few different things that you readers may find interesting. It's also a little refresher for those that haven't interacted with the series in a while.

Overview: Infinite Dendrogram is what many of you may know as a Full-Dive VRMMORPG it is a game with so-called infinite possibilities for 2 reasons. The first is the massive amount of classes (or job groupings as they are called), sub-classes (or the jobs themselves) and the multiple directions in which the sub-classes can be taken. The second is due to a unique aspect of the game called Embryos, these Embryos adapt to the desires and needs of their users and are entirely unique.

Overview of the Game Status

In Infinite Dendrogram there are 8 main values that determine a characters strength, these are: HP, MP, SP, STR, AGI, END, DEX and LUC. The other values that can have an effect on the character's strength are, the use of attributes, minion capacity and skills/Skill level

HP: Meaning-> Health Points, Generally serve as a measure of Vitality as well as determine the max amount of damage you can take

MP: Meaning -> Mana Points, Typically consumed when casting spells or using skills which have magical properties

SP: Meaning -> Soul Points, typically consumed when using physical skills

STR: Short for -> Strength, represents a body's pure muscular strength. It affects attack power and physical attack skills, e.g. when STR is increased by 10 times, attack power is multiplied by 10. If STR is 1,000 then 100 x gravity can be resisted. However, when skills are used that increase attack power, STR does not increase. A person's body could handle the impact of an attack using their own STR. When a person's STR reached negative digits, they become incapable of supporting their own weight and even move and if it decreases even further, they will no longer have the strength to breathe.

AGI: Short for -> Agility, represents a person's reflexes, and thinking speed. The higher a person's AGI, the more slowly they will experience the movement of their surroundings. A person's velocity is calculated with a special formula that includes AGI, as AGI does not scale exactly to a person's velocity. When a person's AGI exceeds 10,000, they can move at supersonic speeds and the formula becomes simplified with AGI scale exactly to a person's velocity. A pure AGI-based attacker only needed about a tenth of their AGI's worth of END to withstand the recoil of their super-fast attacks but only for short periods of time. When a person's AGI reached negative digits, their surroundings appears to move faster the lower their AGI becomes.

END: Short for -> Endurance, represents the body's durability or toughness. It affects defense power, resistance to wound type status effects, and knockback resistance. When a person's END reaches a certain level, weapons like knives will be unable to puncture skin, but unless a person has a damage resistance skill, no matter how high their END is relative to an opponent's attack, they will receive at least 1 damage point to their HP. If END is higher than the opponent's STR, the body will not likely be blown away. When a person's END reaches negative digits, they will receive damage whenever they try to move.

DEX: Short for -> Dexterity, mostly affects the success rate of production type skills, long range weapon skills and certain close combat skills. It also has an effect on skills for piloting vehicles. When a person's DEX reaches negative digits, they will lose the ability to hold onto anything.

LUC: Short for -> Luck, determines item drop chance, Gacha stuff and can have an effect on certain skills

More on the Status

Attributes, Minion Capacity and Skills

Attributes have to do with non-physical energy (or otherwise in some cases) that skills or items make use of to boost damage, create buffs/de-buffs, heal, craft, or do any other number of things. Infinite Dendrogram has a variety of these.

Most Magical attributes are divided under 3 sections: Sky Attribute, Earth Attribute and Sea Attribute, as well as there being Holy, Dark/Death, Reflection, 4 Elements (combines stuff), Enhancement and Abnormal Status attributes. Outside of the Magical attributes there is also the use of Song, Poison, Illness and Blood attribute attacks.

Sky Attribute

->Fire Attribute: The property of dealing with flames by generating and manipulating a complex of heat energy, light energy, and sound energy.[Burning] organisms, or secondary [oxygen deficiency] from burning oxygen in the air.

->Light Attribute: The property of treating light as the creation and manipulation of a complex of heat energy and light energy.In the case of powerful skills, it is also possible to bake the target with residual heat. Basically, it's faster than the lightning attribute, so it's very difficult to dodge, but there are skills that are light attributes but don't even reach the speed of sound.

->Lightning Attribute: A property that treats lightning as the creation and manipulation of a complex of electrical energy, thermal energy, light energy, and sound energy.

->Wind Attribute: The property of manipulating the aircraft and handling the wind.The range is wide and it is literally wind speed, but since it is about subsonic, it can be avoided by an AGI type with a total level of 500. 

->Illusion Attribute: Magic that deals with illusions by creating and manipulating complexes of light energy and sound energy.It is a magic close to fire magic, but this one is more specialized in light energy and sound energy.

->Explosion Attribute: Although it is a magic close to fire magic, this is suitable for wide-area annihilation because it does not allocate resources to control to prevent unnecessary spread. (It's a mix of fire and Wind attribute magic)

Earth Attribute

-> Land Attribute: A property that causes mineral enhancement and manipulation, has Rock and Stone sub-categories.

-> Gravity Attribute: Allows for a control over gravity, although the range is relatively short (users of this kind of magic oftentimes are physically stronger than other casters)

-> Metal Attribute: Magic that specialises in manipulating and strengthening minerals and metals among earth elemental solid manipulations.Even hard metals such as steel can freely change their shape.

-> Sand Attribute: specialised in manipulating and strengthening small things such as grains of sand among earth elemental solid manipulations

-> Plant/Nature Attribute: Specialises in manipulating plants and organic substances

Sea Attribute

->Water Attribute: Generates and Controls water

-> Ice Attribute: Makes Ice

-> Mud Attribute: Mix of water and Land attributes

->Barrier/Wall Attribute: Specialises in blocking damage and Magic

-> Shock Attribute: Has to do with a sound/pressure based impact

Other Magical Attributes

->Holy: Mostly for healing and for exterminating undead and other evil beings

->Demonic: Mostly for summoning Demons 

->Dark/Death: Attribute of Undeath and necromancers, doesn't do any physical damage

->4 Elements: A mix of the 4 major element attributes that can be mixed interchangeably in the creation of new spells

-> Enhancement: Has to do with magic that enhances allies/ the self (different from sp using skills)

->Abnormal Status: Applies de-buffs

->Reflection: Reflects any other type but has very specific requirements for activation

Non-Magical Attributes (this one was the hardest to get a hold of, none of the Wikis on any of the sites had proper explanations for these)

-> Illness: The use/manipulation of diseases and viruses, only really accessible to Doctors or Alchemists

->Poison: The use/manipulation of Toxins, Venom and Poison

->Blood: Only really seen in cannon with the Vampire line

->Song/Orchestra: The use of song/sounds to damage or buff

->Charm: Ability to control/ influence others without inherently using magic to do so

->Grudge: Mentioned several times and relates to quite a few classes, has to do with remaining alive, curses and the like

->Shadow: No official mention, just a reasonable explanation for a lot of the stealth abilities and dark abilities that are somewhat unrelated to death

Jobs

Jobs can be divided into three kinds: low-rank, high-rank and Special

Typically a Master can have up to 6 low rank jobs, 2 high rank jobs, and a seemingly infinite (there is no set cap) number of Special jobs

Jobs are divided into several different groupings, and Special rank jobs even have some groupings exclusive to themselves. The basic groupings are still very varied so I'll make broader groups: Caster, Summoner, Healer, Combatant, Technical, Mechanical, Support, Crafter, Thief & Misc.

Caster: Make use of spells to attack, defend, etc

Summoner: Summon troops or aid of some kind

Healer: Typically priests and the like

Combatant: Very wide range of classes that mostly focus on direct combat, i.e Knights, Boxers, Gladiators, etc

Technical: Jobs with very specific purposes with (typically) little use by themselves, i.e the Rail groupings

Mechanical: They either use or make machines, Drivers and Mechanics are examples of this as well as gunsmiths

Support: Jobs that typically only really buff the party

Crafter: Very wide range of jobs related to production and even Alchemy

Misc: There are quite a few classes and class groupings that have aspects from some of the others but don'r really fit into any of the categories, i.e the Soldier grouping

More on Jobs

Special Jobs can be divided into a few different groupings (including one made by your's truly)

Emperor Type

-> I couldn't find any info all I know is that Draconic Emperor isn't considered a part of this

General Type

Focus on 3 Skills which are essentially the same. Alongside having a unique ultimate move related to the type of minions.

-> Corps: A passive skill common to jobs from the General series that greatly increases the number of slots in a party as long as the creatures in the party are the users' minions. At Level 1, the user can have 1,000 people in their party.

-> Enhancement: A passive skill that increases the stats of any x the user controls by 100%. Where x= the type of creature related to the General Title

-> Formation: he ultimate skill of X General. A passive skill that increases the Stat* of any monster the user controls by 1 for every monster the user controls. *represents any 1 stat

King/Princess Type (Male=King, Female=Princess)

This type essentially just has upgraded versions of the same basic grouping's abilities

Demon Lord Type

There are 7 of these, each one with powers related to one of the Deadly Sins, much like the Hero job, they also allow for full usage of Sub-Jobs (You have one main job and the rest fall into this category)

->

"The One" Type

Similar to King Type, but they basically make you the pinnacle of a grouping or ability, you basically master the concept.

Infinite Type

Not much is known about this, just that It's the ultimate Job

Fantasy Type

This type is for most of the Jobs categorised as special on the Wiki

-> Hero: Allows user to fully use Sub-jobs and increases the amount which can be held to 100 low and 100 high, as opposed to the normal quantities.

-> Saint: Bloodline dependant and focused on healing.

-> The Evil: Basically turns the Tian into a BBEG that is virtually immune to all Masters and their abilities (exclusive to residents of the world)

-> The Vanguard: Unknown

-> Draconic Emperor: Created by a Dragon God, only cannon instance of newly created Jobs

-> Imperial Crown: A Special Superior Job. It is focused on tool search and tool support. Its bloodline has ceased in the chaotic Caldina in recent history. It is possible this job would adapt itself to a similar bloodline in Caldina like Imperator Machina.

-> Imperial Machine: A Special Superior Job. It is focused on creating and developing machines, and supporting the frontline with firepower. This was a job that was usually reserved for people of a particular bloodline, but the job itself adapted to the current royalty of the Dryfe Imperium.

-> Sacred King: A Special Superior Job passed down through the bloodline of the royal family of the Kingdom of Altar and is only possessed by a select few (Sword Altar's favored) from that bloodline who possess the right characteristics. As a job with a vanguard role, the status growth is limited and all available skills are related to the use of The Primeval Sword, Altar.

Embryos

An Embryo is a unique ability only available to Masters in the world of Infinite Dendrogram.

There are an infinite number of ways for the form and ability of an Embryo to develop, depending on the Masters' behavioural patterns, in-game experience, biorhythm and personality, which is the origin of the name of the game.

Each Master is granted an Embryo seed upon being registered in the game, referred to as the zeroth form, where the Embryo observes the characteristics of the Master. Once the analysis is complete, the Embryo takes form and hatches, and the seed is replaced by a crest unique to the Master. Once an Embryo is hatched, it is impossible for it to be replaced. Past the zeroth form, there are seven forms that an Embryo can take. The first to third forms are called low-rank Embryo, the fourth to sixth forms are called a high-rank Embryo, while the seventh form is called Superior Embryo. With each evolution, the amount of resources available to the Embryo increases, leading to a dramatic increase in the Embryo's output. An Embryo's evolution is entirely dependent on the characteristics and effort of the user. While up to the sixth form can be attained by any Master with enough time, evolution to the seventh form has no relation to those factors, being noticeably more difficult to achieve, resulting in cases where Masters who have been playing since the beginning of the game are still on their sixth form and Masters who have been playing for mere months achieving the seventh form.

An Embryo will generally grant a certain correction (increase) to a Masters' status, though there are cases where no such correction is given or was even given negative status correction instead. The amount of correction granted is proportional to the strength of the Embryo's special ability. The simpler the Embryo's skill and the less varied it is, the more likely for it to give higher status correction. It is possible for the amount of correction granted to increase. This increase is dependant on the rank of the Embryo, and can go from G rank (less than 10% stat boost) to EX rank (a minimum of 600% stat boost)

An Embryo can take on different types based on the nature of its form or ability. It is commonly thought that the nature of the Master is what determines the type of Embryo they receive.

There are 5 Major types, as well as Hybrids (mixed types) and 3 Rare types

-> Arms: A category for an Embryo that is wielded by Masters. This includes weapons such as swords, guns, staves, and even extends up to prosthetic body parts as well. Masters with this type of Embryo tend to be courageous, unafraid to be hurt, reckless, foolish, emotional and hot blooded. It is the most common type of Embryo. Masters who possess Arms which substitutes for body parts tends to see the world of Infinite Dendrogram as reality similar to a Type: Maiden and possess dissatisfaction towards their life in the real world.

-> Guardner: A category for an Embryo that takes the form of a living, non-human being. Masters with this type of Embryo are cowardly, afraid to be hurt and desires someone to protect them. It is not considered part of the Master's party but as a Tamed monster with a subordinate capacity of 0.

-> Chariot: A category for an Embryo that takes the form of a vehicle. Masters with this type of Embryo are indecisive, liars and has the tendency to follow the crowd.

-> Castle: A category for an Embryo that takes the form of a building. In its basic category, this type of Embryo cannot move, but in return boasts high defensive power. Masters with this type of Embryo are introverted, gentle, careful, cooperative and have an artisan's temperament.

-> Territory: A category for an Embryo that invokes a special ability within a certain area. Since this Embryo does not have a physical form, it is extremely difficult for it to be interfered with by others. Depending on the shape and size of the area of effect, the strength of the effect can change. Masters with this type of Embryo have a lust for control, tend to hoard their stress, create rules for themselves, and are self righteous lone wolves.

More on Embryos 

The 3 Rare types are: Maiden, Apostle and Body

-> Maiden: A category for an Embryo that takes the form of a human female. This type of Embryo is always a hybrid with one of the five basic types from the beginning. It tends to emerge due to a sense of crisis. The ability of this type of Embryo are usually focused on the concept of 'giant killing': concentrating power on a single point and defeating the 'strong' under limited conditions. Said 'strong' can be defined as a certain kind of opponent, or even a concept. Masters with this type of Embryo believe, somewhere in the back of their mind, that Infinite Dendrogram is not a game and that lives there have the same weight as lives in the real world.

-> Apostle: A category for an Embryo that takes the form of a human male. This type of Embryo is always a hybrid with one of the five basic types right from the beginning. It tends to emerge due to a sense of duty. They will dedicate themselves wholeheartedly to their Masters' missions, regardless of its morality. Less than 0.1% of all Embryos have this type. The ability of this type of Embryo are usually focused on taking control of a part of the world and transforming it into a world that benefits them. This differs from Type: Territory in that rather than invoking the ability inside an area, it dominates the phenomenon inside the designated area. It is extremely easy for this Embryo to grow and acquire powerful abilities, so in return, it does not grant a status correction to its Master. Masters with this type of Embryo despise Infinite Dendrogram.

-> Body: A category for an Embryo that replaces the user's body. Unlike the prosthetic organs found in Type: Arm Embryo categories, Type: Body replaces the entire avatar with something else. This category is even rarer than Type: Apostle. Due to its great rarity, no specific tendencies has been observed in its Masters, but it is believed that they must be able to imagine themselves being replaced by something else.

High-End forms per category

Arms

-> Weapon: A category for a Type: Arms Embryo whose functionality is focused on its use as a weapon.

-> Calculator: A category for a Type: Arms Embryo whose functionality focuses on calculation ability (Skills, Spells, Stat Boosts, buffs, etc).

Guardner

-> Legion: A category for a Type: Guardner Embryo with multiple units. They come in two types: those with a large number of units with weaker abilities and status and those with a small number of units with stronger abilities.

-> Guardian: category for a Type: Guardner Embryo that is capable of independent action. Due to concentrating resources into one unit, its abilities and status surpasses that of a Legion.

Chariot

-> Gear: A category for a Type: Chariot Embryo specialized in being ridden by its Master. Normally, the Embryo's ability would only work when the Master is present, but in the case of hybrids with the Maiden, Apostle or Guardian category, independent operation is possible.

-> Advance: A category for a Type: Chariot Embryo specialized in strengthening the ability of the Master's vehicle.

Castle

-> Fortress: A category for a Type: Castle Embryo that takes the form of a huge facility such as a factory for producing items or monsters, or a large scale fortification.

-> Labyrinth: A category for a Type: Castle Embryo whose abilities focuses on affecting things on the inside of its range.

Territory

-> World: A category for a Type: Territory Embryo whose ability can affect everything inside the designated space. Depending on the nature of the ability, the effect can be increased by compressing the area of effect.

-> Rule: A category for a Type: Territory Embryo whose ability only affects the user.

Derivative forms

-> Elder: A category prefixed to Type:Arms or Type: Castle Embryo that are said to be of higher version that increases the basic abilities of the Embryo.

-> Angel: A category prefixed to any of the 5 basic Embryo categories that have abilities focused on analysing the space around them.

-> Fusion: A category prefixed to Type: Arms or Guardian Embryo that fuses with either only a part of the user's body or the entire body instead of replacing the body. This category tends to appear in children who live out their dreams in the world.

Special High-End Embryo

-> Plant Fortress: Castle derived high end category. It is specialised in mass production, mass transport and mass emission. A moving fortress with a manufacturing factory inside.

-> Invasion World: One of the high end categories derived from territory (+ Guardner). No canon Information (Personal Explanation: Creates a plane that can be deployed onto the world, an invasion of the world's laws and of the world itself, a legion of creatures, weak and strong, await to exit, the world itself gives a boost to the user and to the creatures within its range)

-> Another Rule: One of the high end categories derived from territory. Skill falsification, rule change, item camouflage, etc. are confirmed. (Basically it lets you have an extra rule, or lets you switch out the rule)

The World In General

There are 7 main countries for Masters to start in:

-> The Kingdom of Altar: Known as the land of knights, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. It is a standard medieval with an addition of Western Magic and Folklore.

-> Huang He Empire: Known as the land of the hermits, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. Very similar to ancient China

-> Granvaloa: Known as the maritime nation, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. It doesn't have a set territory and is made up of a few fleets of large ships.

-> Dryfe Imperium: Known as the land of machines, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. These guys went all in on technology based on mechanics, they are very steampunk-esque.

-> Caldina: Known as the commercial city-state union, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. Essentially a massive desert based on countries like Saudi-Arabia, Iran, and other such countries. It is in the centre of the main continent.

-> Tenchi: Known as the land of blades, is a country in Infinite Dendrogram and one of the seven countries that a Master can begin their journey at. Based on feudal Japan, it's an Island nation near the main continent.

-> Legendaria: Known as the Homeland of Fairies, is a country in Infinite Dendrogram, and one of the seven countries that a Master can begin their journey at. Very similar to the Kingdom of Altar in terms of themes, but far more focused on magical races instead of humans. i.e Elves, Dwarves, etc

What I'm Adding in this Story

-> A new Species as well as 6 Species classes

-> Characters from other anime that could be cannon (might be in history only in some cases or I might add them to the MC's Clan/Party, who knows?)

-> A few items from other anime will also be added, either as forms for Embryos (appearance or abilities) or as dropped/crafted Items

What Low+High Jobs are planned for the MC + Anime Characters? As well as Embryo first forms

Disclaimer, this next bit will contain spoilers for those that have not yet read Chapter 5+ (this does not count as a proper chapter)

Aoi Shimura Job Setup: Species - Necrolith

Special (only one of these I'm putting here): Necrolith Lord (grants a bunch of bonuses + the abilities of 7 different classes, 6 are low class 1 is high class) (Boosts every stat a lot, especially MP)

High-Jobs: 

-> Dead Hand: Part of the Assassin Grouping, excellent at using daggers, stealth, and at killing humans (Boosts AGI+DEX), has several stealth and dagger based abilities

-> Scythe-man: Excellent at using scythes, boosts crit damage and chance a lot (boosts LUC + DEX) Has several Scythe related abilities

Low-Jobs:

-> Poison Boxer: Functions like a normal boxer, but infuses poison into strikes (increases DEX and STR)

-> Gladiator: Gives 3 weapon slots, (Increases STR, HP & END)

-> Burglar: Allows for the stealing of Stats during battle, as well as the stealing of items (AGI + DEX)

-> Satanist: Allows for the summoning of Demons (Doesn't really increase a particular stat except for minion quantity)

-> Bugs Handler: Part of the Tamer group, boosts Minion quantity and MP

-> ??? (to be decided)

Embryo: Kronos Regalia

Scythe -> Hybrid: Arms/Territory type

Skills

-> Kronos: Kronos is the Greek Titan of Time, you have the power to stop time for 10 seconds or rewind time on yourself for 2X seconds, where X is equal to your total level. It has a pretty long cool down though.

-> Decaying Blade: You infuse rapid time acceleration into a powerful slash that causes decay to anything it hits

-> Phantom Wielder: Passive skill, Whilst equipped as a weapon a Phantom wielder can hold onto it, allowing it to attack according to your instructions. (Does not increase total weapon capacity)

-> Time Lord: Passive skill, shortens cool-down time of any skills or abilities to half (not applicable to Kronos Regalia's Skills)

-> ???

Dutch Job Setup: Species - Vampire

High-Jobs

-> Beast Boxer: This job is unusual for giving the user the option of choosing an ultimate skill from either the Reptile type which specialises in long-term endurance combat, Mammal type which specialises in short-term high-speed combat, Rodent type which increases the user's stats at low HP, Bird type which specialises in mid-air jumping, Fish type which specialises in underwater combat, or Amphibian Type which specialises in de-buffs.

-> Assault Gunner: A high rank job from the gunner grouping that specialises on moving with heavy firearms. It has skills that improves the user's ability to see hostile targets in front of them. The status growth of this job focuses on STR and AGI.

Low-Jobs

-> Burglar: Allows for the stealing of Stats during battle, as well as the stealing of items (AGI + DEX)

-> Boxer: Hand to hand Combat is a go (STR, END + AGI)

-> Gunner: Focused on using Guns (AGI+DEX)

-> Leader: Focused on boosting others/ commanding them (Increases AGI)

-> Vampire: Allows the user to acquire several abilities related to blood (increases END and SP especially)

-> ??? (To be Decided)

Embryo: Executor Helix

Mini-gun -> Arms Type

Skills (To Be determined)

Benny Job Setup

High-Jobs

-> High-Engineer: A high-Rank Job focused on creating even more intricate Machines.

-> Wise Man: A high rank job that specialises more on increasing the user's thinking speed. It possesses a skill that accelerates the user's thoughts faster than the low rank Job, Philosopher. In exchange, the user cannot move while said skill is active.

Low-Jobs

-> Burglar: Allows for the stealing of Stats during battle, as well as the stealing of items (AGI + DEX)

-> Engineer: A low rank job focused on creating new machines. (Increases DEX)

-> Vampire: Allows the user to acquire several abilities related to blood (increases END and SP especially)

-> Researcher: A low rank job focused on researching and creating Monsters. (Increases MP)

-> Alchemist: A low rank job specialised on alchemy. It has skills to create potions, process materials, and create golems and homunculus.

-> Rear Soldier: Can survive a fatal attack on 1 HP but is immobilised for 5 seconds (Can be killed during this time)

Embryo: Techno-Fabrica

Warehouse/Flying Techno-Ship -> Hybrid: Chariot/Castle

Skills

Machina form Shift: Active skill, Can transform between Warehouse and Techno-Ship forms. 

(The rest are to be determined)

For anybody still here this next bit is basically useless to the story for the most part

History

At some point in the past, Grimalkin was born as the Embryo of an unnamed girl in unknown circumstances. At some point, his Master died, but having become an Infinite Embryo, Grimalkin lived on.

Some time after that, Grimalkin, along with 13 other Infinite Embryos, arrived in the world that would later become the stage of Infinite Dendrogram, and began destroying the advanced civilization already present for unknown reasons. They were dubbed as "Incarnations", and Grimalkin became known as the Incarnation of Beasts, who overran the northern side of the continent and destroyed the Zweier Imperium.

After conquering the continent, the Infinite Embryo began moving forward with their plan and started restructuring the world for that purpose. Grimalkin used the 1st Control A.I., Alice's ability to pose as a human and began activities to adjust the societal and cultural structure to prepare for the advent of Masters later on, such as promoting the existence of Masters to the tians, introducing Earth culture, etc.

When Infinite Dendrogram began, Grimalkin became known as Cheshire, the 13th Control A.I.

These "Incarnations" are considered to have appeared during a phenomenon known as Incarnation of Millstones, which let to the creation of Tenchi as it was separated from the continent during a fight against the Conquest General at the time.

...

The Kingdom of Altar was originally a group of small states that were in a constant state of war when the founding king, Azurite Altar, then just a simple farmer, discovered the Primordial Holy Sword Altar and was chosen to receive the Sacred King Superior Job. After this, Azurite gathered companions, went on many adventures and gathered the small states together into the Kingdom of Altar.

Before the founding of the Kingdom, Altea was formerly known as the Industrial Capital of the Invading State Adraster. After that nation's collapse, it became one of the most hotly contested areas in the wars that sprung up in that area. The founding king of Altar, Azurite Altar and his party defeated the previous Evil here, and afterwards the city became his capital.

...

The Dryfe Imperium was originally established by a group of people who decided to set up themselves as the successors of the pre-ancient civilisation the Zweier Imperium. They analysed the remnants of technology that had survived the Incarnation and rapidly developed technology on par with the Industrial revolution. They continued all in on tech, and eventually polluted the entirety of their surrounding air.

What is the Invading State Adraster?

It was a country created by a Tian named Rockfell Adraster.

Rockfell was born as a High End, a person with superlative talents. He later obtained the Superior Job King of Kings with a single low-rank Job. In his early days as King of Kings, Rockfell was the Nameless Axe's first successful owner, being able to completely master it as a weapon (with incomplete power release) until a part of its handle broke off and resulting with Rockfell immediately discarding it.

He then began conquering the continent from the West to the Center like a starved beast within 10 years, eventually creating the dystopia Invading State Adraster out of the more than 50 countries that he conquered, with sources of pre-ancient civilization technology obtained along the way.

During his conquest, he left behind many anecdotes such as completely destroying a city that had rebelled against his rule alone, possessing fearsome firepower to split a mountain range in half with one swing of his sword, and even defeating the Irregular UBM Sky Dragon King Drag-Heaven's eldest daughter, herself an Irregular UBM, to use as a mount.

Soon he came into conflict with the Huang He Empire that ruled the eastern half of the continent, and its High End Draconic Emperor Fanlong Ren Wai, and a Master, The Lynx Schrodinger Cat, becoming rivals. These three Superior Job holders: one in the West-Center, one in the East, and one wandering freely, eventually became known as the Peerless Three and their time as the Era of the Peerless Three.

Rockfell was stalled for 10 years from completing his conquest by Fanlong Ren Wai, resulting in Rockfell working to fix up his country's internal structure and creating the captial city "Business Capital". His country also allied with Legendaria, even receiving its unique wood, branches of Amnier, to make ships for his Four Seas Voyage. With the Four Seas Voyage, he sought a roundabout manner to invade the Huang He Empire through its neighboring East Sea.

Rockfell was indirectly responsible for the creation of Granvaloa, when he set up the Four Seas Voyage with the enslaved Valoa as its leader, with the completion allowing Valoa to earn his freedom from Rockfell and creating the maritime nation.

He also came in conflict with the Flagman during this era, killing both a predecessor Arc Sage and the successor then having the brother-disciple successor become his unique royal advisor.

Sometime after, he was sealed away by his era's three great magic attribute Superior job holders: The Atmos, The Earth and The Ocean, survivors of magical countries that he destroyed. His disappearance was widely accepted due to natural causes resulting his country to fell apart. Eventually, The Evil took over the "Business Capital" as its home-base.

About 100 years later, with The Evil's defeat, the Kingdom of Altar was founded on the same war torn place.

Rockfell was a part of a trio called the Peerless 3.

Who are the Peerless 3?

The Peerless Three is the nickname given to the three strongest individuals 600 years ago. Their time is called the Era of the Peerless Three.

600 years ago, the continent was divided into eastern and western superpowers. In the east lies the Huang He Empire. A huge stable nation ruled by an Emperor and the Gu Long Ren where many people are skilled in martial arts. And in the west lies the Invading State Adraster. A dystopian nation built by only one person that continues to expand by invading many city-states and rules them using fear and power. Huang He Empire, which was trying to protect its country, and the Invading State Adraster that wishes to invade it, prolonging the war and dividing the continent into two due to their equal military strength. However, there was one person for each country with enough individual strength to make the other's armies meaningless.

Huang He Empire's guardian and the Emperor's advisor, the Draconic Emperor, Fanlong Ren Wai. The strongest Gu Long Ren that possess overwhelming power and wisdom beyond humanity's reach. In the Invading State Adraster is the country's founder and ruler, the King of Kings, Rockfell Adraster who destroyed many countries in his lonesome and was famed for being the strongest tian in history.

When either of the two fights directly on the battlefield, the battle's balance tilts to one side. The technique of Draconic Emperor capable of containing over a million troops, and the sword of the King of Kings capable of cutting mountains with a single swing. When these two enter the battlefield, the other's army will be treated similar to simple soldiers, even if they are Superior Job holders. And should both sides meet, the battlefield's territory will both disappear.

In addition to these overwhelming two, the mysterious Master called The Lynx, Schrodinger Cat appeared. Unlike the two, The Lynx doesn't belong to any country, but intervenes in the war between the two countries as if to control the war situation.

Places in the Kingdom of Altar

Old Reve Orchard: formerly a fruit orchard until insect-type monsters began nesting there and it became a natural dungeon. Due to how close it is to the Royal Capital, Altea, where Masters begin their journey, many newbies choose to go there and end up being killed, thus its nickname as a "Newbie Killer".

Easter Plains - a low-level hunting ground right outside of Altea's East Gate. It has a very clear view, and monsters could be seen leaping about here and there.

Noz Forest - a low-level hunting ground just past Altea's North Gate. It is a dense forest with a number of trees that affect visibility. The average level of monsters here was slightly higher than in Easter Plains.

Sauda Mountain Pass - a low-level hunting ground to the south of Altea. It connects the capital city to Gideon further to the south, and is the common road taken when travelling between the two cities.

Gideon - named as the City of Duels. It is located to the south of the capital city. Much like the capital, it is encircled by a large wall. Gideon is a circular city split into twelve districts, making it seem much like a sliced cake. At its very centre stands the Great Central Arena, which is more than double the size of Ancient Rome's Colosseum that is 200 meters in diameter and 50 meters in height. Twelve smaller arenas are evenly spaced around the city, and each of them are active daily, while the central arena was often used for various events.

Fadl Mountain Pass- a low-level hunting ground to the north of Noz Forest. It is actually just a hilly road that connect Altea to Torne Village, and is the common road taken when travelling between the two places.

Torne Village - one of the village located to the north of the capital city. The road close to Torne had guardrail-like fences on its sides. There were about 400 or so houses spread out over a wide area, and the few windmills standing tall here and there made it similar to the 15-16th century Netherlands.

Quartierlatin - a beautiful town located to the north of Altea, bordering the Dryfe Imperium. The town was paved with stone and looked significantly more well-maintained than the usual village in the Kingdom. There were trees and flower gardens everywhere.

I have run out of stuff to put so the next bit really is for word count if you'r listening to audio I suggest you skip.

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a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a 

a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a

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(Fun fact Schrodinger Cat is Cheshire the 13th Control A.I. )

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a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a 

a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a 

a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a 

a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a aa a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a 

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