Recorded in the Divine Archive of the Grand Church of Alvara
Healing is sacred—but it is also a profession bound by structure, hierarchy, and reality. In Alvara, healers are graded not just by their divine affinity, but by their mana capacity, healing speed, ritual complexity, and combat survivability.
Here is the official Church-Guild recognized Healer Ranking System, from the lowest to the highest:
F-Rank Healer: The Initiate
Also Known As: Novice, Herbal Child
Role: Learner. Mostly fetches herbs or supports certified healers.
Skills: Basic herb knowledge, potion mixing, minor wound cleaning (non-magical).
Mana Control: Practically nonexistent.
Respect: None. Often mocked or ignored.
Progression: Must train at a local chapel or healing school.
E-Rank Healer: The Certified
Also Known As: Basic Healer
Role: First official step. Can use weak healing magic for cuts, fever, and pain.
Mana Pool: Small. Can cast 3–5 basic heals a day.
Requirements: Church certification or Healing Guild test.
Respect: Low. Paid poorly, often seen as replaceable.
Risk: Many are exploited by parties or left behind in dungeons.
D-Rank Healer: The Field Medic
Role: Accompanies low-level adventurer parties or village guards.
Skills: Minor curse removal, bone repair, battlefield first aid.
Survivability: Carries defensive artifacts or barriers.
Income: Better than E-rank, but unstable due to party abuse.
Struggles: Often forced to buy their own gear for survival.
C-Rank Healer: The Guild Healer
Also Known As: Combat Healer
Role: Recognized by guilds; can solo-manage injuries in monster zones.
Mana Control: Decent; can cast high-tier first aid, manage mid-sized injuries.
Popularity: Adventurers start respecting them. Clinics start hiring.
Downside: Demands grow—some burn out or fall into greed.
B-Rank Healer: The Blessed
Title Given By: Church or Bishop
Role: Regional savior. Can cure serious wounds, minor poisons, and long-term curses.
Mana Strength: High. Can support full mid-rank raids.
Political Power: Protected by lords or church branches.
Income: Very high. Many become arrogant or isolated.
A-Rank Healer: The Divine Touch
Role: Can heal from near-death, purify tainted mana, reverse internal damage.
Presence: Their mana alone soothes fear. Towns compete for their service.
Risk: Hunted by cults, dark guilds, or kings who want them chained.
Downside: Some fall from grace and become healing tyrants—charging nobles only.
S-Rank Healer: The Saint
Also Known As: The Holy One, Miracle Walker
Role: Capable of resurrecting the dead (once), purging demonic corruption, curing soul damage.
Affiliation: Bound to the Church or cloistered in temples.
Aura: Divine. Plants bloom around them, diseases recoil.
Rumors: Many go mad from pressure or are assassinated for refusing to serve corrupt rulers.
SS-Rank Healer: The Celestial Veil
Mythical Status: Known only in legends.
Abilities: Can heal armies, reverse curses cast by demon lords, and halt plagues.
Existence: Believed to be reincarnations of divine beings.
Current Count: None recorded in the past 400 years.
SSS-Rank Healer: The Celestial Hand / Pope of Healing
Highest Possible Rank
Power: Can rewrite life and death, create healing miracles beyond mortal comprehension.
Lore: Said to only appear when the world stands at the brink of collapse.
Church Position: Equal to or greater than the Pontiff or Pope—if they ever appear.
Side Notes :
Many D to B-rank healers charge high fees to afford their gear, tomes, and divine tributes.
Healers are often exploited or feared, creating a divide—some become saints, others become monsters.
Cassian, by nature of his mysterious body and talent, is a F Rank, but he heals at E-Rank efficiency already. His rise could redefine the healer world...