Transported from Earth via "Project Seed," Raizen and his group land in Asvaria, a world serving as a cosmic game board for divine entities Aion and Erebos. Stranded in the harsh Noxvaria region, Raizen leads the struggle for survival, uniting disparate tribes and leveraging Earth knowledge combined with the world's magical energy, Mana, to establish the fledgling nation of Ebonhold.
Their rapid rise leads to conflict with established native empires and breeds internal dissent. Kael, the group's brilliant engineer, grows obsessed with forbidden Mana knowledge and resents Raizen's cautious leadership. This culminates in Kael's devastating betrayal during Ebonhold's first major continental war, leaving the nation crippled and Raizen presumed dead.
Raizen eventually returns, scarred and hardened, only to face a new, technologically superior enemy: the Obsidian Empire from another continent, also a pawn in the divine game. A fragile global alliance forms against this threat, but the conflict escalates. Raizen uncovers the horrifying truth – all mortal struggles are manipulated by the gods. As the intercontinental war rages, the gods themselves intervene, unleashing destruction and revealing their intent to reset their game by annihilating everyone.
Recognizing the true enemy, the remnants of humanity must unite against their creators. Guided by ancient secrets left by a previous civilization (the Zaratharion, who also failed to defy the gods), they race to find a way to fight back. The final, desperate confrontation involves immense sacrifice, including a chance at redemption for Kael and a pivotal, costly move by strategist Veyra. Humanity ultimately neutralizes the gods, winning their freedom but fundamentally changing their world as Mana disappears. They secure the right to determine their own future, facing a challenging new dawn without magic, but finally free from divine manipulation.